top of page

RULE BOOK

 

HIGHLIGHTS

 

  • There will be absolutely ZERO TOLERANCE (no use of any tobacco, no pan parag, or no non-tobacco pan parag, or any smell of any of these items)'

  • Forfeit time is five (5) minutes after the scheduled game start time. If a team is not "Ready to Play" within five (5) minutes after the scheduled game start time, then that team will forfeit and the opposing team will be declared the winner (assuming the opposing team is ready to play).

  • A match will consist of two teams with eleven (11) players including a team captain. A match may not start if either team consists of fewer than eight (8) players.

  • The blade of the bat shall have a conventional flat face.

  • A CA Tennis ball covered with WHITE ELECTRICAL TAPE (TAPE TENNIS BALL) will be used for all competitions. When applying any of the above-mentioned rules OR when taking any disciplinary actions, ABSOLUTELY NO CONSIDERATION will be given to what was done in the previous tournaments.

  • It is required that each team provide one (1) player (players can rotate) at all times to sit near or sit with the scorer so he can write correct names and do stats correctly for each player.

 

GENERAL INFORMATION, RULES AND REGULATIONS FOR CRICKET

 

  • There will be absolutely ZERO TOLERANCE (no use of any tobacco, no pan parag, or no non-tobacco pan parag, or any smell of any of these items)

  • Umpire's decision will be final during all matches.

  • There is zero tolerance for arguing with an umpire. If an explanation is needed, players must inform their team captain, and only the team captain may request explanation from an umpire.

  • Each team can have eleven (11) players maximum on the field. A minimum eight (8) players are necessary on

  • the field to start the game. At the end of four (2) over’s only the numbers of players present on the field will be allowed to play the remainder of the game.

  • Ready to Play:

    • A team must report on the field at least fifteen (15) minutes before the scheduled start time to sign in for the game. If only one team is ready to play at start time then second team will only be given five (5) minutes to be ready to play. If the second team is not ready to play at the end of five (5) minutes, the match will be forfeited and the opponent team will be declared the winner and be given two (2) points.

    • In case both the teams are not ready to play the match will be forfeited and no points will be awarded to either team.

 

FIELDER ABSENT OR LEAVING THE FIELD

 

  • If a fielder fails to take the field with his side at the start of the match or at any later time, or leaves the field during a session of play, the umpire shall be informed of the reason for his absence, and he shall not thereafter come on to the field during a session of play without the consent of the umpire.

  • The umpire shall give such consent as soon as practicable. If the player is absent from the field for longer than

  • Eight (8) minutes:

    • the player shall not be permitted to bowl in that innings  after his return until he has been on the field for at least that length  of playing  time for which he was absent;

    • the player shall not be permitted to bat unless or until, in the aggregate, he has returned to the field and I or his side's innings has been in progress for at least that length of playing time for which he has been absent or, if earlier, when  his side has lost five wickets.

 

BATSMAN LEAVING THE FIELD OR RETIRING

 

  • A batsman may retire at any time during his innings. The umpires, before allowing play to proceed, shall be informed of the reason for a batsman retiring.

    (a) If a batsman retires because of illness, injury or any other unavoidable cause, he is entitled to resume his innings. If for any eason he      does not do so, his innings is to be recorded as “Retired-not out':

    (b) If a batsman retires for any reason other than as in (a) above, he may only resume his innings with the consent of the umpire. lf                for any reason he does not resume his innings it is to be recorded as “Retired- out':

    (c) If after retiring a batsman resumes his innings, it shall be only AT THE FALL OF A WICKET (not at the retirement of another                        batsman).

 

THE UMPIRES

UMPIRE POSITIONING

  • There will be two (2) umpires for each match.

  • The bowler's end umpire will stand behind the stumps on the end from which the bowler is bowling with a direct line of sight down the pitch facing the batsmen.

  • A second umpire, the square leg umpire, will stand perpendicular to the batsmen on the leg side square to the batsmen.

 

UMPIRE DECISIONS

  • There is no third umpire and therefore there will be no appeals from players or others persons of any on-field decisions made by the umpires

  • The ruling  of the two on-field  umpires is final on all decisions.

  • The umpires have the right to discuss a decision before making a final ruling.

  • The main umpire must initiate a request to discuss a ruling with the leg umpire.

  • After the discussion the umpires have the right to overturn the initial decision or keep the initial decision.

  • These decisions include, but are not limited to, caught decisions, clean catches, bump  balls, boundary decisions, batsmen running to the same end, wide balls and no balls.

 

FITNESS OF GROUND, WEATHER AND LIGHT

  • If conditions during a rain stoppage improve and the rain is reduced to drizzle, the umpires must consider if they would have suspended play in the first place under similar conditions. If both on-field umpires agree that the current drizzle would not have caused a stoppage, then play shall resume immediately.

  • The umpire may suspend play if light is unfit/fit for play.

 

THE PITCH

PITCH INFORMATION

  • Pitch:                      Grass

  • Length:                   60ft (stump to stump)

  • Field Dimension:  A circular or oval boundary with a maximum radius of upto 60 yards from the center of the pitch.

 

*-*-* Cricket will be played on FLICX PITCH *-*-*

 

THE INNINGS

NUMBER OF INNINGS

  • All matches shall be one day's duration and shall consist of one inning per team. Each inning shall be limited to maximum of ten (10) over’s consisting  of six (6) balls each.

  • A minimum of five (5) over’s per team must be completed in order to constitute a match.

 

LENGTH OF INNINGS

  • Each team shall bat for a maximum of ten (10) over’s consisting of six (6) balls each, unless all batsmen are out earlier. If the team batting first is dismissed in less than ten (10) overs, the team batting second shall be entitled to bat for ten (10) over’s.

  • The bowling team will have 50 minutes to complete their ten (10) overs of bowling

  • The length of time in between innings will be NO MORE than five (5) minutes.

 

EXTRA TIME AND SCHEDULING

  • Any rulings on extra time or scheduling adjustments will be left to the GAPL CORE Team.

 

NUMBER OF OVERS PER BOWLER

  • At least six (6) bowlers  are required to bowl in a single innings

  • Four (4) bowler can bowl a maximum of two (2) over’s each & two (2) bowlers will have to bowl one (1) over each.

  • In the event of a bowler breaking down and being unable to complete an over, the remaining balls will be allowed by another bowler. Such part of an over will count as a full over only in so far as each bowler's limit is concerned.

 

THE BALL/UNIFORM

  • The ball will comprise  of a CA Brand tennis ball. The tennis ball will be covered with WHITE electrical tape.

  • During a game, a player MUST wear the respective TEAM unifroms that are provided by the league. At no given point any player will be allowed to play without uniform, unless approved by the GAPL Core TEAM.

  • The tape around the ball will be at the same level all the way around (meaning there will be no raised seam on the ball).

 

THE BAT

  • Fiber bats ARE NOT ALLOWED.

    Any team found using fiber bats during the course of any game will be disqualified from that GAME and points will be awarded to the other TEAM.

 

USE OF ELECTRONIC COMMUNICATIONS EQUIPMENT

  • The use of electronic communication devices and equipment of any kind to communicate with players on the field of play shall not be permitted.

 

GAME RULES

  • A minimum of four (4) over’s must be bowled before a new tape-ball can be requested.

    • lf the umpire feels the tape is ripping off the ball and is no longer playable, then the umpire can also request a new ball.

  • The bowler may not deliver the ball underarm. If a bowler bowls a ball underarm the umpire shall call and signal no ball. See below for the rules and penalties for bowling a no ball.

  • No LBW (leg before wicket).

  • Batsmen are allowed to run on byes and leg-byes to score runs at their own discretion. Batsmen can be run out if trying to score runs on byes or leg-byes.

    • Wide and no balls will be penalized by an extra delivery  (an extra run counts and NO FREE HITS).

  • No balls and or wide balls resulting from inconsistencies in the pitch will be judged as occurred and no special considerations will be given due to the pitch.

  • A ball bowled on the leg side of the wicket is a wide ball.

  • No ball is one run plus the run(s) scored on that ball.

  • Any ball bowled directly  over the waist height  is a no ball.

  • A bounced ball pitched over the shoulder height  is a no ball.

  • A ball bowled full step (over step) is a no ball.

  • Throw ball (Batta) bowling is prohibited ( Will be judged by the Unpire)

  • During  bowling, if a bowler's foot touches the sideline, or if the foot is outside the sideline, it is a no ball.

  • A batsman can be run out or stump  out on a no ball

  • A bowler can self-out the runner only after giving one warning per match per team. Bowler has to inform the umpire and the umpire at his/her own discretion will warn the runner/team.

  • When a batsman or runner is self-out (after the warning was issued) a ball will not be counted.

  • A dead ball is at the discretion of the umpire.

    • The dead ball rule will  come into play if the ball hits the front face of the pitch and/or doesn't reach the batsman.

    • lf the ball bounces multiple times but still reaches the batsman, the ball shall be played and it is not a dead ball.

  • Batsmen are NOT ALLOWED to have runners. All batsmen must run for themselves. If a batsman is unable to run, he must retire as not out and can return as per the Batsman Leaving the Field or Retiring Rule.

  • The ball should be played as it is bowled. So if it the ball is bowled outside the pitch but comes to the crease it should be played as a normal ball. lf the ball goes wide of the crease, it should be called a wide by the umpire.

 

NO BALLS

The umpire will signal this no ball by holding one arm out horizontally.

  • If the no ball occurs during the delivery, the umpire will also shout “No Ball" to give the players some warning that the ball is an illegal delivery.

  • In the event of a no ball being bowled, any runs scored during the delivery will be counted to the batting team's run total. Additionally one extra penalty run will be added to the batting team's run total.

  • In the event of a no ball being bowled, the ball will be re-bowled as a normal delivery. There is a FREE HIT  for front-foot no ball. Sideline cut will also be considered as a no ball, there shall be NO FREE HIT for cuttting the sideline.

  • No special considerations will be given for no balls resulting from due to the pitch  inconsistencies. The umpire shall the judge the delivery as it was bowled by the bowler

 

WIDE BALLS

  • Umpires are instructed to apply very strict and consistent interpretation in order to prevent negative bowling wide of the wicket. Any offside or leg side delivery which in the opinion of the umpire does not give the batsman a reasonable opportunity to score shall be called a wide ball.

  • A penalty  of one run for a wide shall be scored. This penalty  shall stand in addition to any other runs which are scored or awarded  on the illegal  delivery. All runs, which are run or result from a wide ball, which is not a no ball, shall be scored wide balls.

  • As a penalty, the ball must be re-bowled.

  • No special considerations will be given for wide balls resulting from due to the pitch inconsistencies. The  umpire shall the judge the delivery as it was bowled by the bowler

 

TIMED OUT

  • The incoming batsman must be in position to take guard or for his partner to be ready to receive the next ball within one (1) minute of the fall of the previous wicket. The incoming batsman is expected to be ready to make his way to the wicket immediately a wicket falls.

  • In the event that the batsman fails to be ready to receive the next ball in the allotted time, the batsman who failed to report also will be called out another wicket will fall. The wicket will be recorded as “Failed To Report- Out':

 

RESTRICTIONS ON THE PLACEMENT OF FIELDSMEN (POWERPLAY)

STANDARD FIELDING RESTRICTIONS

  • The fielding restriction circle (infield circle) will have a radius of between twenty-five (25) and thirty (30) yards. The fielding restriction areas should be marked by continuous painted white lines or dots at five (5) yard (4.57 meters) intervals, each dot to be covered by a yellow/orange plastic cones (but not metal) measuring seven (7) inches (18 cm) in diameter.

  • If the fielding team has more than three fieldsmen outside of the circle during the Power Play over’s, it will be a NO BALL.

  • If the fielding team has more than five fieldsmen outside of the circle during the non-Power Play over’s, it will be a NO BALL.

 

POWERPLAY1

  • A mandatory Power Play will be in effect for the first two (2) over’s where only three (3) fieldsmen are permitted to be outside the field restriction marking (infield circle) at the instant of delivery.

 

POWERPLAY2

  • The batting team may call an additional Plower Play for duration of one (2) over's where only three (3) fieldsmen  are permitted to be outside the field restriction marking at the instant  of delivery.

  • Once the Power Play is called and acknowledged by the umpire, the batting team cannot  reverse the decision. Once the Power Play is called, the bowling team can adjust the field, but CAN NOT change the bowler for the Power Play over. The batting team must call for the Power Play only at the beginning of an over.

  • The batting team can call this Power Play anytime between the third (3rd) and sixth (7th) over’s. If no Power Play is called after the seventh (7th) over is complete, then the batting Power Play is automatically called in the eighth (8th) over.

  • For the remaining six (6) over’s, a maximum of five (5) fieldsmen are permitted to be outside the field restriction marking at the instant of delivery.

 

NET RUN RATE CALCULATION

  • At the end of a preliminary match, the run rate will be calculated based on batting & bowling and will be counted as run rate differential.

  • The net run rate will be calculated as such:  Net Run Rate= (Total runs scored /total balls faced)- (Total runs allowed /total balls bowled)

    • If you are bowled out in your innings, then the total balls faced for the batting team and the total balls bowled  for the bowling team will be 60 balls even if you are bowled out in less than eight (10) over’s.

 

 

 

Rules and Regulations in the Georgia Premier League Handbook supersede conflicting rules from any other outside sporting organization. Referee and or Umpires decision is always FINAL.

 

 

REVISED: 7-28/2014

Designed & Maintained by Georgia Premier League

bottom of page